![]() Certain weapons are more effective when fighting certain enemies (e.g.Code: Select all = Lycans and vampires can choose to reveal themselves at any time Added the markamal lungshark as a possible pet ![]() De jure kings may not be targeted by the warlord CB within their own de jure kingdom except by their de jure emperor. Provincial infrastructure now decreases the chance of infestations The Amulet of Kings can now be stolen (with **great** difficulty) ALMSIVI rulers cannot declare war while temple crusaders are raised Rework of special troops - both mage unit types have been consolidated Weapons and armors can only be worn by an adult Elven racial traits have been condensed into only one per race, instead of five Khajiit no longer require Old Gods DLC to play Mages AI can now pick a random magical effect every ten years Great Work holding limit added, controlling in what provinces Great Works have to be for them to be active Reign of the Septims added, controlling when Tiber Septim spawns Added the Order of the Pale Mist and the Silent Moons in Akavir, respectively an assassin and thief guild Society influence made overall more important Most societies can exchange currency for technology points Elder Council and Great Houses societies now passively reduce the risk of provincial infestations Separated the quest and objective tombolas from education, specialisation, and special knowledge training Great House societies given unique powers Added the Liberate Slaves, End Slavery, and Slave Raid casus belli Do it enough and they can even forge their own bloodline! The Slaver and Liberator trait are now available to those who enslave/liberate enough provinces. ![]() Rulers can decide to free slaves from one of their province, if the slaves come from their own realm Rulers can now choose to liberate slaves when they finish sieging down a province with slaves Under the hood rework, slaves can now remember where they come from and where they have been sent It needs to be restored, using a decision by a powerful Sun Court faithful. The Sun Court now use the College of Cardinals mechanic. It needs to be restored, using a decision by a powerful Maruhkati faithful The Maruhkati now use the College of Cardinals mechanic. Under the hood rework of some major tenets, and their impact on people's opinion Added a feature rewarding multiple lovers, for lustful religions Some patron deities can change your religious features Some features have been tweaked and moved around Faiths now have their special features listed in their description. The Brethren are now a standalone faith, instead of being an heresy of the Cult of Kthulhut Added the Plaguing Kings, an heresy of the Cult of Kthulhut, borned during the wars between the Chimer and the Quey Necromancers can corrupt artifacts, sacrifing some of their lifeforce and mortal possessions in exchange for amulets and rings enhancing their abilities Artifacts and Wonder upgrades can raise the number of Necromantic Charges a Necromancer has Necromancers now have Necromantic Charges they can use to summon stacks of Risen Dead Becoming a Necromancer is now done through an event chain, instead of a simple random event The Council can be restored to full membership when it no longer meets quorum The Emperor can attempt to sway members of the Council to be more in favour of their agenda The Council may now voice its opinion on mutilation, displacement, and titular kingdom creation laws when empowered Split appointment laws into 3 separate laws Under the hood rework of all vote events World-Saviour - As Dragonborn, defeat the herald of a daedric invasion or light the Dragonfires Alliance War Victor - Win the Alliance War as the leader of one of the Three Banners Reformer - Reform the Imperial Commune into the Imperial Republic Reclaimer of Resdayn - Form Resdayn as a Dwemer ![]() Reclaimer of Falmereth - Form Falmereth as a Falmer Reclaimer of Cyrod - Form Cyrod as an Ayleid Godslayer - Kill Orgnum in personal combat Story events for reclaiming Pyandonea, Alinor Orgnum can impact certain tenets of the Pyandoneaic faith (e.g. Decisions for emulating Faolan's legacy Established rulers of the Reach can turn it into a de jure kingdom Menagerie of Sil-Var-Woad in Silverwood
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